My Projects
A showcase of my professional and personal work
The Dungeon
PersonalA retro text-based adventure game originally built in C++ and ported to the web, inspired by a simple dungeon crawler I used to play on my Kindle paperwhite (back when they had games!). The Dungeon features turn-based combat, inventory management, enemy encounters, and a branching storyline. There was an extra credit option in my class to create a simple text based game in the first half of the semester. I got very excited and added more to the storyline past this but the code was very clunky since I was brute forcing it. This is the form my final project took with actual battle mechanics, an inventory system, and the ability to scale it up. Unfortunately, I never went back to add more after I submitted my project, but maybe one day! Will you be brave enough to venture into The Dungeon?
Roadkill Herpetiles in Padre Island National Seashore
ProfessionalCollected and mapped roadkill data of herpetiles in Padre Island National Seashore to determine species richness and mortality patterns.
The Optimization of ex situ Structure-from-Motion Photogrammetry on the Inventory of Sexually Propagated Coral Recruits
ProfessionalConducted a pilot study to evaluate the effectiveness of using Structure-from-Motion (SfM) photogrammetry for monitoring sexually propagated coral recruits in a controlled ex situ environment. Wrote the Recruit SfM Standard Operating Procedure (SOP) for Mote Marine Laboratory.
Assessing efficacy of nuisance species removal using Structure-from-Motion Photogrammetry
ProfessionalUtilized R statistical environment to analyze data collected from virtual point intercept surveys in Viscore of 6 different reef sites in Eastern Dry Rocks, a reef in the Florida Keys, to assess the efficacy of nuisance species removal (algae, encrusting zoanthids, and soft corals) on outplanted coral growth.